Rebel Galaxy Outlaw is simply several weeks away and that i am much abuzz with anticipation. Why?
Because it’s a religious successor to commandant Privateer.
Confirmed for associate degree August thirteenth unharness nowadays, it’s huge dumb greasy explosions, immoderate dogfights and completely no take care of realism, all wrapped around a space-trucker aesthetic that I
can get behind. Grungy music aside, a pretty major departure from Double Damage’s previous, two dimensional (and capital ship-scale) predecessor Rebel Galaxy.
Below, a replacement trailer that includes a forward alien.
Ever since its announcement last week, Rebel Galaxy Outlaw has been one amongst my darling games, dead or alive.
Prequel to the grubby space-trucker sim Rebel Galaxy, Outlaw is supplementary concerning fighter-scale dogfights, piracy, and cockpits jam-choked with lustrous lights and keys.
After observation associate degree hour of it compete and explained by Double injury dev Travis Baldree I’m even additional excited.
Pull up a chair, pour yourself many fingers and see why I reckon usually|this can be} often the Second Coming of Christ of Wing Commander: Privateer.
An hour of Rebel Galaxy Outlaw’s crime, grime and old-school house combat
Set thirty five years before the first Rebel Galaxy, this prequel has players controlling the roguish aunt of the first game’s nameless, faceless protagonist.
While Baldree says there’ll be plenty of story missions to follow in the full game, this walkthrough is focused on its systems. Also, I can’t help but notice that Travis’s oh-so-smooth voice makes him an impressive streamer – not surprising that he also does audiobook readings on the side. He was also lead developer on dungeon crawlers Fate and Torchlight.
Here’s so many delicious little details to pick out of that video – here’s some of my favourites:
The protagonist – Juno Markev- is a pleasant change of pace. Not many gruff, hard-looking women in their forties get to play lead roles in games. She also sounds fittingly gravelly.
The soundtrack – some rock, metal, country and classical – all spread across a collection of radio stations befitting a region of space called Dodge. There are ads between tracks, but if you switch station to avoid the looming spectre of capitalism, you’ll hear Juno grumbling along with you as she fiddles with the radio.
Double injury say there’s over twenty one hours of music.
Fights can get big and messy.
There’s some fights shown involving huge swarms of pirates, escort fighters and transports covered turrets.
A lot is going on, and a lot of things that aren’t you being shot at. Of course, there’s the option to shoot the turrets off of larger ships – not surprising but nice to see confirmed.
The minigames seem well fleshed out. Bet some money for the chance to win ship parts in a game of 8-ball? Very cool. Slot machines and dice poker are options too. What piqued my interest was an Asteroids-inspired arcade game. Not amazing in itself, but according to Baldree getting a high score here unlocks a Last Starfighter-inspired mission chain.
It is very unrealistic, in a very Wing Commander way. Police ships have sirens that you can hear as they fly past, lasers are big and zappy, and combat takes place at visually clear ranges. Mid-distance travel works exactly as it did in Wing Commander too, showing you a quick third-person flyby before snapping you back into the cockpit to assess the situation you just landed in.
Auto-pursuit is a fantastic feature. At 20 minutes in, you can see it in action. Hold a single button and your ship will automatically turn to face and match speed with your current target, although it won’t handle aiming. For those who get lost playing space shooters, it handles the boring/messy part (finding the target) for you, letting you do the cool bit (aiming and shooting) for yourself.